Library Design Showcase
The Evolving Library: Supporting New Teaching, Learning Styles
The successful 21st-century library creates an inviting space for students
Posted Mon, 04/11/2011 - 07:22
Over the last decade, a fundamental shift has occurred in how students perceive and utilize libraries. No longer seen as traditional book warehouses, libraries are now collaborative environments where individuals and groups converge to study, socialize, and gain access to resources. The library was once a place to find and check out books. But today, the library is a center of interactive learning.
Ask today’s students what they do in the library and their answers will vary greatly. Some are looking for a quiet refuge in which to concentrate, while others need a place for peer-group work. Some come to browse through reference books, while others want to plug in their laptops and access online resources. Some just need a place to touch down between classes, while others need to print materials before a lecture.
The evolving role of the library also has a profound effect on the role of the librarian. No longer viewed as administrators of books, librarians are expected to be content experts, IT service providers, collaborators with students, and educators.
“Libraries need to break out of the atmosphere of tradition,” says Lee Van Orsdel, dean of university libraries at Grand Valley State University in Allendale, Michigan. “We need to rethink our whole attitude about the relationship between students and space, furniture and information, and redefine what a library should be.”
To learn more about this evolution, a research team at Steelcase—a leader in creating higher education environments—conducted a six-month study at 13 libraries on private and public college and university campuses across the United States. Results indicate that libraries need a makeover if they are to meet the needs of 21st-century work styles and technologies.
After speaking with students, librarians, and professors and conducting student focus groups, the research team spent two months synthesizing the research into design principles and developing concepts. In spring 2010, the concepts were prototyped at GVSU. The team built working prototypes in the university’s current library space, installed video cameras, and recorded the activities/ behaviors around these environments for two weeks. The data collected from the prototyping not only validated the concepts but also influenced the design of GVSU’s new library.
The following library-design principles emerged from the study:
Library spaces must foster social learning.
The library should support student collaboration and group work, the dominant instruction and learning style today. By providing a group space with mobile tables, mobile chairs, or portable whiteboards, libraries can better facilitate teamwork. For greater technology integration and collaborative learning, a “media:scape” setting can allow students to plug in laptops and simply press a button to share, show, and co-create information on two integrated flat screens.
Support the librarian’s evolving role.
The traditional reference desk does not help librarians explain the search process to students because the desk is not designed for teaching or guiding students through a reference search. In the study, librarians at the reference desk were observed twisting their computer screen toward students, trying to get them involved in the process. In the words of one librarian, “I want to get a rotating keyboard tray or something so that there’s a keyboard on the other side too. We could give them control and say, ‘Show me the search you did.’” Redesign incorporating shared screens allows students to see the content on the monitor and be part of the search process so they learn how to conduct future searches rather than being passive participants.
Optimize the performance of informal spaces.
The library is a campus center for social and educational activity and should be designed to support interactions between students, faculty, and staff that otherwise might not happen in a classroom, residence hall, or coffee shop. Students are drawn to natural light, a feeling of community, and a variety of group and solo workspaces. All are naturals for the library.
Plan for adjacencies.
Group work areas are often located near individual spaces for quiet study. This arrangement frustrates quiet-seeking students, while student teams lack the right space and tools for effective collaboration. Instead, locate dedicated spaces for both individual and teamwork in a range of settings across the library. Planning for technology is also critical, as students increasingly rely on—and carry with them—a host of electronic devices, including laptops, netbooks, iPads, Kindles, and more.
Provide for individual comfort, concentration, and security.
Students working in traditional library configurations don’t like having their backs to hallways and having their screens open to anyone who walks by. According to Tod Stevens, a partner at SHW Group (an architectural and engineering firm specializing in educational environments), “When the library put workspaces near the windows and in other attractive spaces that used to be taken up by shelves of books, the gate count went way up.”
Improve awareness of and access to library resources.
Libraries can be intimidating to first- and second-year students, according to Stevens. As college libraries offer more services and spaces for students, it’s essential that they clearly communicate the availability of those resources. Visual displays, clear paths to customer support, and welcoming spaces help students understand and fully use library services.
With the proliferation of printed books and growing collections, the library became a book and information warehouse. Today, much information is digital, portable, and accessible everywhere. It has changed the way we learn and interact. As a result, the library is not just for reading and research. It’s now the site of varied social activities: teaching, mentoring, and collaborative learning. By taking note of the evolving role of the library, administrators, designers, and educators will be able to deliver the full possibilities of the modern library by providing an environment that supports the needs of the 21st-century student.
ELISE VALOE, senior design researchers for Steelcase WorkSpace Futures, is responsible for research studies in the education market.
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Comments
The Library system has failed
My local library is practically a recreational center - you can do anything there EXCEPT study. It is a horror. The days of peaceful scholarly perusal of the books and resources are gone. Half the library is essentially a daycare, plus books. The dull roar of the well-behaved kids is bad enough, but the occasional screaming brat assures that even the furthest corner of the library is not quiet for any great length of time. Then, there is the local tribe of homeless people, who appreciate air conditioning, restrooms for bathing and nice chairs after they are “all tidied up”. Gross. Plus, occasionally an adult caretaker will bring a troupe of the developmentally disabled inside for a time. The mentally handicapped are not big book readers, understandably, and they are sometimes not quiet, either. Daycare, homeless shelter, social service agency - my, what big pants the library is trying to fill. My library hosts seminars. and the participants occasionally pop out of the room to use their cell phones - in the “quiet” area, where I am. Gee, how … nice.
This is a disaster. I will vote down library bonds in the future. If they have funds for so many non-essential services, then the remedy is simple.
Group Collaboration Options for "Social Learning"
The media:scape product (by Steelcase) the author mentions is one collaboration option for informal group spaces. It is a hardware solution that basically allows any individual laptop screen to be shown on a large flat panel display. The PUCK that it uses controls a video switch in the table. It’s not clear how it would support mobile devices like iPad or Android/iPhones, though.
Another option is TeamSpot (by Tidebreak.) It is a software solution that lets any individual user to take over control of a shared desktop (which is shown on the flat panel display), send digital files or websites directly to the display or to other people’s computers, and share their desktop interactively. It also keeps a running list of what people have shared during the meeting in a dynamic web page that anyone in the room can access. (I didn’t see anything about mobile devices, but since TeamSpot is software I would think mobile support would be straightforward.)
Both of these seem to support the same idea of small groups meeting informally. Media:scape looks like it makes it simple to display the laptop screen, but after that it seems to have more limited capabilities than TeamSpot.
Does anyone have experience using either one of these in their library? Are their other similar solutions out there? It would be good to get some independent perspectives.
Steelcase Media:scape
Steelcase MediaScape supports I-Pad use
It is an excellent collaborative technology -easy to use
Library Security System
Our library security system is failing, and as I shop for replacements, I wonder:
1. Has nothing changed in this market in the past 10+ years?
2. Are “gates” the only option?
2. Do we really NEED a security system?
3. Is there an out-of-the-box approach I am not thinking of?
Security systems
Okay, I know this is going to sound like incomprehensible technobabble (sorry!), but:
You need to rethink the network=based system. It has changed, dramatically.
I recommend a cloud-computing solution using virtual machines accessible by secure kiosks. Sorry again if that sounds incomprehensible - but that’s the right answer in my opinion. It should totally work and save you a bundle - okay, the kiosks might cost short term, but you will virtually eliminate theft.
I cannot recommend service providers, but here’s my understanding of what’s involved:
- Cloud computing means renting server resources offsite (not at the library).
- Virtual machines dramatically increase your ability to control the user’s computer.
(it is much more secure, too)
- Kiosks should practically eliminate theft of expensive gear, while still providing access to resources
Good luck :)
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