Players’ Advisory

June 29, 2026

A panel of librarians and a game café owner shared suggestions for the emerging practice of players’ advisory at “For Every Player Their Game: Winning Strategies for Recommending Games,” a June 29 session of the American Library Association’s (ALA) 2026 Annual Conference and Exhibition in Chicago. “Players’ advisory is simply connecting people with games they … Continue reading Players’ Advisory


Coexisting with the Machine

June 27, 2026

Moderator Amanda Gray Perry, web and digital user experience librarian at Hesbergh Libraries at University of Notre Dame (Ind.), grounded the panel’s discussions of AI in lived experience. “The more time I spend with technology, the more I am aware of the importance of including humanity in the process,” she said, also citing Notre Dame’s … Continue reading Coexisting with the Machine


Catch ’Em All

June 27, 2026

At the “Pokémon Club @ Your Library: Engaging Young Learners Through Play and Community” session, held June 26 at ALA’s 2026 Annual Conference and Exhibition in Chicago, TPCi representatives and librarians who offer the clubs in their libraries discussed the first nine months of the partnership—TPCi’s first of this kind—and what the clubs can offer … Continue reading Catch ’Em All


Racing the Clock

January 2, 2026

It was the winning moment of the inaugural speed puzzling tournament at Mid-Columbia Libraries (MCL) in southeastern Washington last January. Piece Out triumphed over 46 other teams—with names like The Misfits, Separation Anxiety, and Planet Fit This—in the competition, which coincided with National Puzzle Day, January 29. “People really liked to take [a victory] away … Continue reading Racing the Clock


Collage of gaming paraphernalia, including video game controllers, a smart phone, and the box and disk from Zork I

State of Play

November 3, 2025

In honor of International Games Month, held every November, these stories center games and gaming as community-building, teaching, and self-improvement tools. Learn how libraries are developing tabletop role-playing games and using new adaptive technologies to make videogames more accessible for all. Check out the 2025 Platinum Play, or “Platy,” Hall of Fame inductees—games honored by … Continue reading State of Play


Danielle Costello, librarian at Louisiana State University, explains game jams for creating tabletop roleplaying games at the American Library Association’s 2023 Annual Conference and Exhibition in Chicago.

Jam Forever

November 3, 2025

While game jams—accelerated game creation events—started as a way to develop videogames, they’re also useful for creating tabletop role-playing games (TTRPGs). The best-known TTRPGs, like Dungeons & Dragons, Pathfinder, and Call of Cthulhu, include rule books that can run to hundreds of pages and have steep price tags, but there are a host of smaller, … Continue reading Jam Forever


Patrons play the videogame Rocket League at an open-house-style Adaptive Arcade event at Deerfield (Ill.) Public Library

Adaptive Arcade

November 3, 2025

“The only way to reach out to the world was through this very cool gaming setup that the hospital would bring into the room,” he recalled. An in-game friend “became my solace in a place where every day they were hurting me and I was scared.” Spohn, director of the Mount Sinai Back to Life … Continue reading Adaptive Arcade



Jeopardy! host Ken Jennings (left) with contestant Adriana Harmeyer. Photo by Disney/Christopher Willard.

Q&A with Adriana Harmeyer

November 3, 2025

Harmeyer—who holds the 12th-longest consecutive winning streak of any player on the show—spoke with American Libraries about her longtime love of the game, her least favorite category, and how she blazed her path to the 2025 Jeopardy! Masters tournament. As an adolescent, you auditioned for the Jeopardy! Teen Tournament and weren’t selected. And now you’re … Continue reading Q&A with Adriana Harmeyer


Bookend: Playing Along

November 3, 2025

The caller wanted to donate his father’s collection—not of boards or game pieces, but of the literature of checkers. “I’m thinking, ‘How much can this be?’” Sleasman remembers. The answer? Twenty-seven storage tubs. It’s all in a day’s work for Sleasman, who (along with two catalogers and two archivists) wrangles 260,000 library holdings, 3,000 linear … Continue reading Bookend: Playing Along


A woman with long hair seated at a table next to a bearded man with a ventilator gestures as she speaks. Both have laptops open in front of them on the table.

Adaptive Arcade

June 29, 2025

Spohn, the former COO of AbleGamers and current director of the Mount Sinai Back to Life Center, and Vicki Karlovsky, inclusion coordinator at Deerfield (Ill.) Public Library (DPL), discussed how libraries can bring that experience to a wider audience in “Adaptive Arcade at the Library: Video Games are for Everyone,” a June 29 session at … Continue reading Adaptive Arcade


Four students work through an activity with a digital countdown clock in the background.

Stopping the Spread

June 2, 2025

Misinformation: It seems to be everywhere, is getting increasingly sophisticated, and can have dangerous consequences. So how do librarians adapt their instruction to keep patrons from falling for false claims? In 2022, researchers at University of Washington’s (UW) Information School and Center for an Informed Public in Seattle released the first in a set of … Continue reading Stopping the Spread