game_escaperoom3

Attendees at the Gaming As Meaningful Education conference, cosponsored by the American Association of School Librarians and the American Library Association’s Games & Gaming Round Table, solve puzzles in an escape room challenge.

Attendees at the Gaming As Meaningful Education conference, cosponsored by the American Association of School Librarians and the American Library Association’s Games & Gaming Round Table, solve puzzles in an escape room challenge.

Attendees at the Gaming As Meaningful Education conference, cosponsored by the American Association of School Librarians and the American Library Association’s Games & Gaming Round Table, solve puzzles in an escape room challenge.