Gaming, Learning, and Libraries Symposium Video

November 12, 2008

The final bit of coverage (on this blog, at least) of GLLS 08: The video. The full interview list: Lawrence Kutner, Center for Mental Health and Media, Department of Psychiatry, Massachusetts General Hospital (keynote: "Grand Theft Childhood? Real Data on Violent Video Games and Youth") Seann Dikkers, University of Wisconsin-Madison Games Learning Society Group (presentation: "Building After School Game Clubs Using Total War") Lindsey Wesson, Tennessee State Library and Archives (presentation: "Turning Gamers into Readers: What Wii Can Do") Amanda Lenhart, Pew/Internet Life (keynote: "Teens, Video Games, and Civics: What the Research is Telling Us") Rick Bolton, Library Mini-Golf (host, "Golfing through the Stacks") Larry Lewis Jr., Flying Blind LLC (presentation: "Integrating Non-Visual Access into a Library's Gaming Experience") Eli Neiburger, Ann Arbor District Library (presentation: "Pokemon Primer") But if you prefer to watch just for the somewhat metaphysical song about gaming performed within a game, I won't be offended.

From AL Focus.

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Gaming, Learning, and Libraries Symposium 2008

The 2008 ALA Techsource Gaming, Learning, and Libraries Symposium, held November 2-4 in Oak Brook, Illinois, demonstrated many of the benefits gaming has for libraries, including improved literacy, improved civic engagement, inclusiveness, and even fundraising. Interviewed are:Lawrence Kutner, Center for Mental Health and Media, Department of Psychiatry, Massachusetts General Hospital (keynote: "Grand Theft Childhood? Real Data on Violent Video Games and Youth")