Meredith Farkas

Information Literacy Toolkits

May 1, 2017

Two recent publications envision this type of instruction as a shared responsibility of the librarian and the disciplinary instructor. The Framework for Information Literacy for Higher Education, adopted by the Association of College and Research Libraries (ACRL) in 2016, represents a significant departure from the ACRL Information Literacy Competency Standards for Higher Education. It recognizes … Continue reading Information Literacy Toolkits


ESSA and school libraries

ESSA and School Libraries

November 1, 2016

In 2002, when President George W. Bush signed into law the No Child Left Behind Act, the previous ESEA reauthorization, the educational decision making and resource allocations were shifted away from the states. Testing requirements were significantly increased within legislation that also lacked language to include school librarians and libraries. Since then several iterations of … Continue reading ESSA and School Libraries


Attendees at the Gaming As Meaningful Education conference try out new tabletop games for the classroom.

Playing Games with Curriculum Development

September 27, 2016

Conference cochair Christopher Harris, director of the Genesee Valley (N.Y.) School Library System and editorial director of Play Play Learn, stressed that games should not just be played, they should be treated as any other curriculum-aligned instructional resource. He looked at considerations for selecting games, thoughts on how to align games with the curriculum, and … Continue reading Playing Games with Curriculum Development



Caldecott-winning author Brian Selznick talked about his story process and how important librarians have been to him since elementary school.

Brian Selznick, Digital Research, and the Digitally Naive

November 9, 2015

There was no snoozing through Selznick’s early morning talk about his story process and how important librarians have been to him since elementary school in East Brunswick, New Jersey. Selznick, a 2008 Caldecott Medal winner for his self-illustrated book The Invention of Hugo Cabret, had everyone laughing and sighing over his beautiful illustrations and stories … Continue reading Brian Selznick, Digital Research, and the Digitally Naive



AASL Best App for Teaching and Learning Logo

Best Apps for Teaching and Learning

June 28, 2015

The apps were evaluated on numerous criteria, including innovation, engagement, user-friendliness, cost-effectiveness, minimal (or no) advertising, a clear connection to education, and being geared to the individual learner. Apps were also divided into categories—a book app has different qualities and requirements from a STEM app, for example. The panel acknowledged that the categories may evolve … Continue reading Best Apps for Teaching and Learning