(L-R): Donald Dennis, Sito Sanchez, Anthony Boyd, Yumi Hoashi, and Michael Parker at "Tabletop Games 101"

The Benefits of Tabletop Games for Libraries

June 26, 2017

Card games such as Yu-Gi-Oh can be played between two people or as tournaments between four people. The objective is to get your opponent’s score to zero. The benefits of card games include sportsmanship, problem solving, and strategy. Meanwhile, role-playing games  allow players to collaboratively use their imagination to tell stories. Libraries can also host a … Continue reading The Benefits of Tabletop Games for Libraries


Attendees at the Gaming As Meaningful Education conference try out new tabletop games for the classroom.

Playing Games with Curriculum Development

September 27, 2016

Conference cochair Christopher Harris, director of the Genesee Valley (N.Y.) School Library System and editorial director of Play Play Learn, stressed that games should not just be played, they should be treated as any other curriculum-aligned instructional resource. He looked at considerations for selecting games, thoughts on how to align games with the curriculum, and … Continue reading Playing Games with Curriculum Development



A billboard of Conquest of the Realm maps.

Engaging Students Through Gamification

March 1, 2016

In 2015, teacher-librarian Tasha Squires of O’Neill Middle School in Downers Grove, Illinois, entered the Follett Challenge, an annual contest from Follett School Solutions that showcases schools with innovative methods for learning 21st-century skills. O’Neill Middle School won the grand prize—$60,000—and has used the funding to enhance its reading and writing program. Here, Squires explains … Continue reading Engaging Students Through Gamification


Academic Tools

October 30, 2015

Games to test college-level writing Toolwire develops, delivers, and supports immersive learning tools for online and blended learning courses. It’s a new name in game-based learning, but it is already earning accolades for the new directions it’s taking to enhance the educational gaming experience. Through customer feedback and user testing, Toolwire learned that a game’s … Continue reading Academic Tools