“We use a lot of librarians on the show,” says longtime Jeopardy! staffer Maggie Speak. “One of the coolest things about being a librarian, from what we hear from our contestants, is that on any given day they’re facing a whole new set of questions or problems, and that keeps them very sharp. Plus, for … Continue reading The Badass Librarians of Jeopardy!
Card games such as Yu-Gi-Oh can be played between two people or as tournaments between four people. The objective is to get your opponent’s score to zero. The benefits of card games include sportsmanship, problem solving, and strategy. Meanwhile, role-playing games allow players to collaboratively use their imagination to tell stories. Libraries can also host a … Continue reading The Benefits of Tabletop Games for Libraries
Conference cochair Christopher Harris, director of the Genesee Valley (N.Y.) School Library System and editorial director of Play Play Learn, stressed that games should not just be played, they should be treated as any other curriculum-aligned instructional resource. He looked at considerations for selecting games, thoughts on how to align games with the curriculum, and … Continue reading Playing Games with Curriculum Development
Game-based programs are my top teen program area, and I have seen firsthand how playing games can break down barriers—including gender, age, and race—between people. I wanted to look at gaming from a more educational vantage point to see how I can increase that aspect of game play in a public library setting. The opportunity … Continue reading Librarians Get Their GAME On
In 2015, teacher-librarian Tasha Squires of O’Neill Middle School in Downers Grove, Illinois, entered the Follett Challenge, an annual contest from Follett School Solutions that showcases schools with innovative methods for learning 21st-century skills. O’Neill Middle School won the grand prize—$60,000—and has used the funding to enhance its reading and writing program. Here, Squires explains … Continue reading Engaging Students Through Gamification
Games to test college-level writing Toolwire develops, delivers, and supports immersive learning tools for online and blended learning courses. It’s a new name in game-based learning, but it is already earning accolades for the new directions it’s taking to enhance the educational gaming experience. Through customer feedback and user testing, Toolwire learned that a game’s … Continue reading Academic Tools