Steph Campbell writes: “From a combination of hype from Stranger Things, captivating performances on Critical Role, acceptance of ‘nerd culture,’ and so many other reasons, tabletop role-playing games have greatly increased in popularity over the past few years, and youth activities are reflecting this. Running games is often seen as the core for facilitating this interest, but you can connect your library’s book collection to this too. By displaying books that focus on themes from your library’s game sessions, you can help players find other stories that they relate to.”