Ash Parrish writes: “With advancing console generations and the slow demise of both backward compatibility and digital game storefronts, the ability to play older games has always been tough. Through a new study from the Video Game History Foundation and the Software Preservation Network, we now have a better understanding of just how difficult accessing older games really is.” Despite their value to cultural history, nearly 90% of games published before 2010 are nearly impossible to play today, impeded by both technological and copyright restrictions.
The Verge, July 14; Video Game History Foundation/Software Preservation Network, July 10