Karina Quilantan-Garza writes: “Gamification has gained traction over the last decade for its potential to facilitate learning, foster motivation, and empower individuals to lead their own professional development. The integration of digital badging, microcredentials, and other game elements in training and upskilling programs has been shown to hold learners’ attention and motivation more effectively than traditional methods. Yet when we talk about the practice in school libraries, it’s often associated with students rather than teachers. With gamification, we have a unique opportunity to unlock our teachers’ potential as technology leaders and create a school culture where professional development is prioritized.”