Daily Archives: November 3, 2011

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Achievement Unlocked

November 3, 2011

Gaming has gained a foothold in libraries, with good reason. It’s a popular service, and one that can offer educational, community, and information literacy benefits. Here we present three short articles on gaming in libraries. In “Serving Players through Selection,” Erik Bobilin and Nicole Pagowsky of 2011’s Emerging Leaders Team G discuss their research on … Continue reading Achievement Unlocked


Serving Players Through Selection

November 3, 2011

While libraries are learning the value of gaming, there is not currently a great deal of information available discussing standards for videogame collection development, and few libraries with game collections have published their policies. To help librarians more effectively serve gamers, Team G of the 2011 class of ALA Emerging Leaders worked to study and … Continue reading Serving Players Through Selection


Preserving Bits

November 3, 2011

As video games gain influence in our culture, the need to preserve them for future study gains importance as well. “The computer game industry has had a major impact on the film industry,” said Richard Pugh of the Library of Congress’s Packard Campus for Audio Visual Conservation in Culpeper, Virginia. “The two industries have been feeding … Continue reading Preserving Bits


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Summer Reading Levels Up

November 3, 2011

Like many libraries, Canton (Mich.) Public Library has traditionally operated a summer reading program to encourage children to keep reading through the summer months when they aren’t facing regular class assignments. But the library had two significant issues with the program. One was budgetary. “We have relied on the community, sponsors, donors, and our own … Continue reading Summer Reading Levels Up