At the Open Textbook Network’s Summer Institute, members build community and address obstacles to advancing open educational resources on campus. Photo: University of Minnesota

Pushing for Open Textbooks

May 31, 2016

But with prices skyrocketing—the cost of textbooks has increased 73% since 2006, according to a 2016 report by the Student Public Interest Research Groups—some libraries and networks are using creative incentives to get OERs into the classroom. Texas A&M University Libraries, in partnership with the school’s student government, has established what it believes to be the … Continue reading Pushing for Open Textbooks


Library Systems Report

Library Systems Report 2016

May 2, 2016

Libraries have much at stake in products that align well with their strategies, resonate with their patrons, and facilitate the work of their staff. Previously established products are evolving to gain long-overdue modernization. In an era of web-based and cloud computing, library technology has held fast to aspects of the previous age of client–server computing. … Continue reading Library Systems Report 2016


Gale Goes 3D

Libraries Open Up

May 2, 2016

Gale goes 3D Gale and Cyber Science 3D have partnered to bring science to life for students. With both academic and high school students in mind, Gale—a division of Cengage Learning—has created three distinct interactive science programs that allow students to explore multiple science-based subjects. One program, used as a learning tool for high school and introductory … Continue reading Libraries Open Up


Frank Bridges, media studies doctoral student, and Christie Lutz, New Jersey regional studies librarian and head of public services in Special Collections and University Archives, with items in the New Brunswick Music Scene Archive at Rutgers University.

Rock in the Vault

May 2, 2016

The do-it-yourself ethos of the local music scene tells a story of dissent from mainstream culture, says Rutgers University media studies doctoral student Frank Bridges, who played in bands and ran his own record label in the 1980s and 1990s near the New Brunswick, New Jersey, campus. He thinks it’s a story worth preserving. Bridges’s … Continue reading Rock in the Vault


Stationary bikes at Troy University Library

Sweating in the Stacks

May 2, 2016

In February, Troy (Ala.) University Dean of Library Services Christopher Shaffer brought fitness to the ­libraries when he made available six exercise bikes for student use. The endeavor made national headlines. Here, Shaffer explains his motivations, the bikes’ reception, and plans for the future. The bikes were reasonably priced at $299 each, so I ordered … Continue reading Sweating in the Stacks




Librarian responses to the survey question: "What does the best model look like for the digital humanities?"

How Librarians and Faculty Use Digital Humanities

March 3, 2016

The sea change brought about by digital humanities (DH) resources is still rippling through academia. As Stewart Varner and Patricia Hswe write in their special report on “Digital Humanities in Libraries” (American Libraries, Jan./Feb. 2016), libraries are “unsure how they should respond as DH attracts more and more practitioners and its definition evolves to cover … Continue reading How Librarians and Faculty Use Digital Humanities


Sari Feldman

Libraries Transform

January 4, 2016

The good news is that the Center for the Future of Libraries is providing guidance around the most challenging changes for library professionals. Trends such as the sharing economy and Big Data are worthy of discussion for libraries of all kinds. The sharing economy has given rise to unexpected collections: People are turning to their … Continue reading Libraries Transform



Academic Tools

October 30, 2015

Games to test college-level writing Toolwire develops, delivers, and supports immersive learning tools for online and blended learning courses. It’s a new name in game-based learning, but it is already earning accolades for the new directions it’s taking to enhance the educational gaming experience. Through customer feedback and user testing, Toolwire learned that a game’s … Continue reading Academic Tools