Molly Virello

Roll for Initiative

January 28, 2023

At “Critical Hit! Table Top Gaming in the Library,” a January 28 session at the American Library Association’s 2023 LibLearnX conference in New Orleans, Virello shared how to run a Dungeons & Dragons session for new players, including basic game terminology and what library workers should consider if they want to start their own program. A … Continue reading Roll for Initiative



Experia USA’s interactive game floor projects images that react to movement and play.

Good Vibrations

September 1, 2022

Experia USA Interactive Game Floor User: Deborah Long, assistant director, Louisville (Ohio) Public Library What is the Experia USA interactive game floor? The game floor uses a computer with a motion sensor and a projector to display educational and sensory games on a foam mat. The motion sensor allows the software to react to the … Continue reading Good Vibrations


Tina Chenoweth, interim manager of the Charleston County (S.C.) Public Library (CCPL) Bees Ferry West Ashley branch, speaks at “Animal Crossing’s Enduring Success: Building Community Relationships Through Collaborative Online Gaming,” a session held June 26 at the 2022 American Library Association Annual Conference and Exhibition in Washington, D.C.

An Island of Community

June 26, 2022

Animal Crossing: New Horizons is a collaborative, cozy, social simulation video game for the Nintendo Switch where players create their own characters and design their own island. In addition to the upkeep of owning an island, players can visit each other’s islands, trade in-game items, and help one another complete tasks. The video game was … Continue reading An Island of Community


Photo of young people playing chess

A Winning Move

March 1, 2022

In 2001 it was the Harry Potter and the Sorcerer’s Stone film, which culminates with its heroes playing a giant, magical game of high-stakes chess, says HPL Librarian Alison Creech. In 2020, during the first year of the coronavirus pandemic and stay-at-home orders, the Netflix series The Queen’s Gambit put the spotlight back on the … Continue reading A Winning Move


Rhone Talsma

Newsmaker: Rhone Talsma

February 1, 2022

On January 26, Talsma earned a spot in Jeopardy! history when he unseated fellow contestant Amy Schneider, who had racked up a 40-game winning streak, the second highest on the iconic game show. Talsma, multimedia librarian at Chicago Ridge (Ill.) Public Library, was the most recent in an impressive line of successful library contestants that … Continue reading Newsmaker: Rhone Talsma


Tristan Wheeler (right), audio-visual and event planning specialist at Cleveland Public Library, plays Windjammers with streamers from sfxxPLAY on Twitch.

The Twitching Hour

September 1, 2021

The livestreaming platform Twitch is primarily used by gamers who broadcast themselves playing videogames. Anyone can watch from anywhere for free. The platform entered the mainstream in 2020, when the number of active streamers on the platform more than doubled over the year, from just under 4 million to more than 9 million. Twitch is most … Continue reading The Twitching Hour


Laura Braunstein, digital humanities librarian at Dartmouth College in Hanover, New Hampshire, completes a crossword on her tablet. (Photo: Eli Burakian/Dartmouth College)

Bookend: Clues You Can Use

March 1, 2021

Braunstein, digital humanities librarian at Dartmouth College in Hanover, New Hampshire, and co-lead of Digital by Dartmouth Library, wants to help both crossword puzzles and libraries shed their reputations for stuffy elitism and exclusion. Braunstein started doing crosswords as a child with her grandfather, who emigrated from Moldova; the games were his way of learning … Continue reading Bookend: Clues You Can Use


Jeff Pinsker, Erica Ruscio, and Rebecca Strang

Let’s Play Online

January 25, 2021

Strang was joined by Erica Ruscio, young adult librarian at Ventress Memorial Library in Marshfield, Massachusetts; Dan Major, adult services library at Orion Township (Mich.) Public Library (OTPL); and Jeff Pinsker, CEO of Amigo Games, for “Virtual Gaming Programs: Resources for Fighting Social Isolation with Gaming,” a session sponsored by the Games and Gaming Round … Continue reading Let’s Play Online


Navigating Fictional Worlds

January 23, 2021

Not to be pigeonholed, the author has moved into more family-friendly fare in recent years with books based on the popular Minecraft videogame, including the upcoming Minecraft: The Mountain (Del Rey, 2021), a sequel to the 2019 Minecraft: The Island. The books follow an unnamed hero embarking on multiple adventures in the block-like world of … Continue reading Navigating Fictional Worlds


Illustration: Screenshot of gamers in costume playing Dungeons and Dragons (Illustration: Katie Wheeler)

Escape for the Isolated

November 2, 2020

A crew of six explorers—library patrons playing as a gnome, two half-elves, two humans, and a wood elf—learned this lesson during their weekly online game, led by Greenfield (Mass.) Public Library (GPL) Assistant Jeremiah Rood. Spoiler alert: The adventurers went on to slaughter the monster, as well as the campaign’s goblin king, before reaching the … Continue reading Escape for the Isolated


Teens at San Francisco Public Library created Life in SF: Luck, Loss, Gain, a board game that explores inequity in their city. Photo: Dorcas Wong/San Francisco Public Library

The Missing Piece

November 2, 2020

In turn, each player’s social class determined their stakes in Life in SF: Luck, Loss, Gain, a Monopoly-esque game that simulates poverty and inequity in San Francisco, complete with properties and transit lines familiar to the group. Around the time the teens were developing the board game last year, San Francisco reported a nearly 7% … Continue reading The Missing Piece