A woman with long hair seated at a table next to a bearded man with a ventilator gestures as she speaks. Both have laptops open in front of them on the table.

Adaptive Arcade

June 29, 2025

Spohn, the former COO of AbleGamers and current director of the Mount Sinai Back to Life Center, and Vicki Karlovsky, inclusion coordinator at Deerfield (Ill.) Public Library (DPL), discussed how libraries can bring that experience to a wider audience in “Adaptive Arcade at the Library: Video Games are for Everyone,” a June 29 session at … Continue reading Adaptive Arcade


Four students work through an activity with a digital countdown clock in the background.

Stopping the Spread

June 2, 2025

Misinformation: It seems to be everywhere, is getting increasingly sophisticated, and can have dangerous consequences. So how do librarians adapt their instruction to keep patrons from falling for false claims? In 2022, researchers at University of Washington’s (UW) Information School and Center for an Informed Public in Seattle released the first in a set of … Continue reading Stopping the Spread


Photo from the set of the game show Jeopardy!

Newsmaker: Adriana Harmeyer

May 12, 2025

Harmeyer—who holds the 11th longest consecutive winning streak of any player on the show—spoke with American Libraries about her longtime love of the game, her least favorite category, and how she blazed her path to the Masters. As an adolescent, you auditioned for the Jeopardy! Teen Tournament and weren’t selected. And now you’re one of … Continue reading Newsmaker: Adriana Harmeyer


Playing to the Crowd

January 22, 2024

“[Twitch is] where gamers are,” Brown said. “That’s where we really wanted to do some outreach.”  She discussed the pros and cons of using Twitch, ideas for library programs that can be livestreamed, and how the popular platform enables libraries to reach new audiences at “Low Stress, High Mayhem: Using Twitch for Professional Development and … Continue reading Playing to the Crowd


Dispatches by Ann Medialle

Cultivating Creativity

November 1, 2023

Acts of imagination include both play and creative endeavors. While play may appear to be merely a pleasurable activity, it serves an important role in human development. Creative endeavors, such as projects or everyday forms of problem-solving, give purpose and meaning to human existence. While libraries can be places for quiet contemplation and intense concentration, … Continue reading Cultivating Creativity


Danielle Costello, librarian at Louisiana State University, explains game jams for creating tabletop roleplaying games at the American Library Association’s 2023 Annual Conference and Exhibition in Chicago.

Jam Forever

June 25, 2023

While game jams—or accelerated game creation events—started as a way to develop video games, they’re also useful for creating tabletop roleplaying games (TTRPGs). The best-known TTRPG systems, like Dungeons & Dragons, Pathfinder, and Call of Cthulhu, include rulebooks that can run to hundreds of pages and have steep price tags, but there are a host … Continue reading Jam Forever


Molly Virello

Roll for Initiative

January 28, 2023

At “Critical Hit! Table Top Gaming in the Library,” a January 28 session at the American Library Association’s 2023 LibLearnX conference in New Orleans, Virello shared how to run a Dungeons & Dragons session for new players, including basic game terminology and what library workers should consider if they want to start their own program. A … Continue reading Roll for Initiative



Experia USA’s interactive game floor projects images that react to movement and play.

Good Vibrations

September 1, 2022

Experia USA Interactive Game Floor User: Deborah Long, assistant director, Louisville (Ohio) Public Library What is the Experia USA interactive game floor? The game floor uses a computer with a motion sensor and a projector to display educational and sensory games on a foam mat. The motion sensor allows the software to react to the … Continue reading Good Vibrations


Tina Chenoweth, interim manager of the Charleston County (S.C.) Public Library (CCPL) Bees Ferry West Ashley branch, speaks at “Animal Crossing’s Enduring Success: Building Community Relationships Through Collaborative Online Gaming,” a session held June 26 at the 2022 American Library Association Annual Conference and Exhibition in Washington, D.C.

An Island of Community

June 26, 2022

Animal Crossing: New Horizons is a collaborative, cozy, social simulation video game for the Nintendo Switch where players create their own characters and design their own island. In addition to the upkeep of owning an island, players can visit each other’s islands, trade in-game items, and help one another complete tasks. The video game was … Continue reading An Island of Community


Photo of young people playing chess

A Winning Move

March 1, 2022

In 2001 it was the Harry Potter and the Sorcerer’s Stone film, which culminates with its heroes playing a giant, magical game of high-stakes chess, says HPL Librarian Alison Creech. In 2020, during the first year of the coronavirus pandemic and stay-at-home orders, the Netflix series The Queen’s Gambit put the spotlight back on the … Continue reading A Winning Move


Rhone Talsma

Newsmaker: Rhone Talsma

February 1, 2022

On January 26, Talsma earned a spot in Jeopardy! history when he unseated fellow contestant Amy Schneider, who had racked up a 40-game winning streak, the second highest on the iconic game show. Talsma, multimedia librarian at Chicago Ridge (Ill.) Public Library, was the most recent in an impressive line of successful library contestants that … Continue reading Newsmaker: Rhone Talsma