Academic Tools

October 30, 2015

Games to test college-level writing Toolwire develops, delivers, and supports immersive learning tools for online and blended learning courses. It’s a new name in game-based learning, but it is already earning accolades for the new directions it’s taking to enhance the educational gaming experience. Through customer feedback and user testing, Toolwire learned that a game’s … Continue reading Academic Tools


Abby Johnson

A Place for Play

September 10, 2015

There is a wide range of possibilities, no matter what your budget may be. An amazing play space can make your library a destination for young patrons, as it has at the Barrington Area (Ill.) Library (BAL), where open-ended activities engage a variety of age groups and encourage adult-child interaction. BAL’s activities and spaces in … Continue reading A Place for Play


G. Willow Wilson at the ACRL 2015 conference

ACRL 2015 Conference Record Opening

March 26, 2015

G. Willow Wilson, creator of the Ms. Marvel comic series starring a Muslim superhero named Kamala Khan, headlined the opening session. A prize-winning fantasy author and journalist, Wilson is an American convert to Islam who has lived in both the US and Egypt. Wilson said she initially figured the Ms. Marvel series would run no … Continue reading ACRL 2015 Conference Record Opening


Bohyun Kim

Gamification as a Tool

March 13, 2015

If we can experience game aesthetics in real life, as well as in front of a video console or a computer screen, why wouldn’t we? If everyday drudgery, dull learning experience, and stressful tasks can be ameliorated with the application of game dynamics and mechanics, wouldn’t that be a great thing? In discussing Chore Wars … Continue reading Gamification as a Tool


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Rolling the Dice in an Academic Library

December 1, 2014

Admittedly, that last event may not be a traditional academic library service. But at Briggs, we’ve supplemented those traditional services by staying open until late in the evening one Friday every month to offer students the chance to unwind at Game Night @ Briggs Library. During Game Night, students can set aside their papers and … Continue reading Rolling the Dice in an Academic Library


Su Kim Chung (right) and items from the University of Nevada, Las Vegas Libraries Special Collections

Bookend: Vintage Vegas

July 14, 2014

Su Kim Chung is head of special collections public services at UNLV Libraries—home to the Center for Gaming Research, which includes a world-renowned Gaming Collection that documents the history, economics, and regulation of the gaming industry; and the Oral History Research Center, which collects oral narratives from local residents. Several of UNLV’s digital collections provide … Continue reading Bookend: Vintage Vegas